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Frequently Asked Questions

What is SDL? Is it proprietary to ResQSoft, Inc.?

Engineer FAQ
SDL stands for Screen Definition Language. It's a very simple way to represent a user interface (screen or report). You can create SDL with a text editor like Notepad, and ResQSoft™ Engineer can turn it into a beautiful, browser-based interface. But we don't try to charge for SDL or restrict its use, anyone can use it. For even more control, we can use HTML the same way we use SDL. Here's an example of SDL... and the associated screen.
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What is SDL?

VisualBoyAdvance Frequently Asked Questions
SDL stands for Simple DirectMedia Layer. It is a cross platform library for graphics, input, audio, threading, etc... that can be used for games, emulators, etc. VisualBoyAdvance has a special version that uses the SDL library and that provides the same behaviour on the different systems it as been ported to. The main difference with the Windows version is that it is command line driven, meaning you have to type arguments at the command line in order to run.
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Dalek Chess Project: Frequently Asked Questions (FAQ)
SDL stands for Simple DirectMedia Layer. It provides the graphics and sound API's used in the game. It is used by many popular games in the gaming industry today.
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glGo FAQ
SDL is a library to create 2D and 3D applications. A couple of commercial games, mainly games for Linux, are based on SDL. SDL also provides facilities to load and rescale images in a high quality and play sound. glGo uses SDL for the 2D board display. I admit I am astonished how easy it was to create a goban display in the quality of the Java board in just one evening, while I was sitting two weeks on the gGo board.
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Do I have to buy ResQSoft™ Engineer to maintain my application?

Engineer FAQ
Again, no, you do not. Quite frankly, ResQSoft™ Engineer can bring you tremendous savings during maintenance. But what we give you is source code, so you can maintain it with whatever Java development tools you'd like to use.
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Do we have to buy services from you, to get the benefit of ResQSoft™ Engineer?

Engineer FAQ
No, you don't. Our only concern in this area is that we don't want ResQSoft™ Engineer to become "shelfware" -- we want you to succeed in using it. We offer training and documentation, of course, but the best way to achieve this objective is to do at least one project where our people work alongside your staff to build a real application in your environment. After that, if you want to do everything yourself, you should be set to go.
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Do we have to buy ResQSoft™ Engineer, to get the benefit of your services?

Engineer FAQ
No, you don't have to do that, either. If you just ask us to re-develop your application, you pay a fixed price or our normal labor rates and a tool charge, and that's it. Your job gets done, and you can then maintain your code as you would any other body of Java code, if you wish. We bring ResQSoft™ Engineer and our reusable code elements to every job that we do, whether it's new development or re-development.
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Do I need to install sdl-devel packages (e.g. the SDL header files)?

FrequentlyAskedQuestions - #qemu Wiki
If you want to compile QEMU from source, then you must. This is required. If you are using a binary package however, then it's not necessary (but it doesn't hurt either).
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When do I have to hand-modify the code generated by ResQSoft™ Engineer?

Engineer FAQ
You typically do not have to hand-modify the code once it is generated. At the start of the project, there is normally some modification of the templates that s done by hand. And, you will write some custom code, because it really isn't possible to automatically write all of the code for every application. Remember, there is no silver bullet! For simple applications (basically filing and reporting), you might not have to do any hand coding.
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What happens to my hand-written code when I rerun ResQSoft™ Engineer?

Engineer FAQ
We can preserve all of it, but you have to think the problem through. If the modification is something structural, you probably should be modifying the templates, not the application. If it is a matter of custom business logic, you can write it as a module, and use ResQSoft™ Engineer to hook it up to the application being created. In that situation, the code is preserved and re-inserted each time generation is performed.
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Why can't I download an evaluation copy of ResQSoft™ Engineer from your website?

Engineer FAQ
ResQSoft™ Engineer is written in Java, and is a J2EE compliant application. It is not cost-effective for us to try to secure it and create a downloadable evaluation -- that is much harder in this technology than it would be for a desktop tool written in VB or C++. But we'd be happy to work with you to structure some kind of evaluation effort.
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What is TDL? What is SDL?

FAQ- The Window Company - Louisville, KY
TDL (True Divided Lite) is where the grille pattern is actually each individual panes of glass. SDL (Simulated Divided Lite) is designed to look like TDL but, is actually 1 piece of glass with grille bars permanently attached to both sides.
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How do I add SDL to my project?

Simple DirectMedia Layer
If you are using home-grown Makefiles for your project, you can get the proper CFLAGS and LDFLAGS for SDL by adding the following lines to your Makefile: If you are using autoconf and automake for your project, you can copy the contents of 'sdl.m4' into your acinclude.m4 file, and then add the following to your configure.in file: dnl Check for SDL SDL_VERSION=1.2.
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How to run games which require SDL?

User FAQ - wiki.gp2x.org
First download the SDL from the gp2x archive: http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,31,869 Then install SDL by extracting all files to the root folder of your SD card, start your GP2X and select utility->install_libs.gpu .
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How do I install SDL UNIX style?

Simple DirectMedia Layer
Either you can compile and install it from source (via the usual ./configure && make && make install procedure). Or install it via some kind of packaging system which ships premade packages for SDL. For example, both Fink and DarwinPorts include packages which are suitable. You can learn more about them on their respective sites.
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How do I use SDL with Visual C++?

Simple DirectMedia Layer
When using Visual C++ I get "fatal error C1083: Cannot open include file: 'windows.h': No such file or directory" When using Visual C++ 5, I get the following error message: SDL.lib : fatal error LNK1106: invalid file or disk full
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Can I build SDL for Windows CE?

Simple DirectMedia Layer
SDL is not officially supported on Windows CE, but some people have successfully built and run SDL applications on Windows CE. SDL 1.2.5 and newer contain project files and information on building SDL for Windows CE. Take a look at the file README.WinCE in the source archive for more information.
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How do I use SDL with Borland C++?

Simple DirectMedia Layer
SDL 1.2.5 and newer have projects for C++ Builder 5 and 6 for Windows, Kylix 3, and the free Borland C++ command line tools. Take a look at Borland.html in the source archive. For both Watcom C/C++ and Borland C/C++ the compiler option that makes enums having the size of an int must be enabled. This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). You still need the SDL_MAIN.LIB file, so that you don't need to define WinMain() and all that junky windows stuff. You have no .
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How do I use SDL with gcc on Windows?

Simple DirectMedia Layer
You can build and use SDL with gcc natively using either Cygwin or MinGW, or you can build a gcc cross-compiler targeting Windows from another platform. Once the build environment is set up, you can build your applications as though you are on UNIX. See the Linux FAQ for more details on building applications in this environment.
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How do I use SDL with Dev-C++?

Simple DirectMedia Layer
Try the Dev-C++ tutorial available at: http://cone3d.gamedev.net/cgi-bin/index.pl?page=tutorials/gfxsdl/tut1. If you have problems, please contact the author of the tutorial. There are also step by step instructions at: http://docs.deninet.com/sdl_on_dev_c.htm
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How do I use SDL with lcc-win32?

Simple DirectMedia Layer
From lcc-win32 IDE run "Utils->Import foreign library" specifying the path of SDL.lib taken from Visual C++ package, this will create a new lcc\lib\sdl.lib file Select "Compiler->Settings", in the "compiler settings" tab, " Path" add the path to SDL include files; in the "linker settings" tab, "additional files to be included in the link" add sdl.lib Select "Project->Add/Delete files...", "Add new file..." and add SDL_win32_main.c taken from the src/main/win32 directory in the SDL source code.
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Question: What the hell is SDL?

LGames - Linux Games
Answer: Yes! It's a mixing tool based on SDL. These two libraries are all you need to compile an LGame (Okay, some libraries like libmath, libpng and libz are also required but any distro ships it! If yours doesn't try to hit your dealer's head with it... and demand your money back!) Answer: SDL is required by ALL games and SDL_mixer is recommended for LGeneral, LBreakout2 and LTris. If you don't get SDL_mixer the game will run but obviously without sound. For win32 you'll need SDL.
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Will the confidentiality of proprietary information in union records be honored?

I-CAP FAQs
Because of the comprehensive nature of an OLMS compliance audit, all records of the union may be subject to review. However, OLMS recognizes that some of the union's records, files, and documents might contain certain commercial or financial information that is privileged or confidential. OLMS considers such sensitive business information as proprietary in nature. As such, OLMS will assert every means available to protect this proprietary information from disclosure to third parties.
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What is proprietary software?

Go Open Source - Frequently asked questions
Proprietary software (in contrast to open source software) is software that is owned exclusively by its developers. Knowledge about the inner workings of the software is carefully guarded by the developers, as an attempt to protect its intellectual property. Licenses for proprietary software usually incur a usage fee and prohibit copying or redistribution.
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Is your technology proprietary?

Your Microfiche, Microfilm, Aperture Card and Paper Conversi...
No. Our images (JPG, TIF, GIF, PDF) and our databases (Microsoft Access or your custom database) are exceedingly common and are widely readable.
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What will be part of the standard and what will be proprietary?

MPEG Systems FAQ
The syntax and semantics of the IPMP descriptors will be standardised but the workings of the IPMP system will not. That system may be proprietary or not but it will not be standardised.
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