What's the current development state of Bridge Commander?
Untitled DocumentBridge Commander is currently at the Alpha stage of development, Dan Hagerty posted the best explanation of Alpha so here it is... Alpha - all features and functions are in the game and working as originally designed. Final quality sound effects, voiceovers and movies are in the game, though some may be still placeholders. The code has yet to be optimized and game play is still rough with a lot of bugs. However, the central core of the game is there.
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MetaL - Frequently asked questionsMetaL has been used in real world applications since the beginning of its development. However, it was decided that it would be released as an Open Source project only when the proof of concept is made. The proof of concept consists of generating the same program in different target languages from the same MetaL source code. The proof of concept was made in early 2002 by generating either in PHP and in Java a class and a test program to generate arbitrary XML documents.
Related QuestionsWhat is current state of development of Metastorage?
MetaL - Metastorage Frequently Asked QuestionsThe progress of the Metastorage project is also recorded in a XML/RSS based feed available on the URL below. This feed includes not only the newly added features, but also the features that were added to the to do list. If you use a browser capable of rendering XML documents with XSL, you can see a list of projects items sorted by the date when they were updated. The items that are marked as done as those that are already implemented.
Related QuestionsWill the models be to scale, as in Bridge Commander?
Starfleet Command III Files - FAQYes, some Bridge Commander models have been reused, subject to extensive modification. Specifically models for the Sovereign, Galaxy, Nebula, Bird of Prey, Warbird, the two Cardassian ships, the Federation Freighter, the Marauder, and the Neghvar were imported.
Related QuestionsWhat is the current state of development of the back-ends?
Developer FAQ - GNUstepWikixlib: This backend runs on X11 and uses standard xlib calls for implementing drawing. It works well, but is limited in many areas due to the limitations of xlib drawing. art: This is a very good backend that draws using the libart package and freetype with near PostScript quality and functionality. It is currently the standard backend (as long as the required libraries are installed). cairo: An up-and-coming backend.
Related QuestionsWhat races will be in Bridge Commander?
Untitled DocumentThe races included are the Federation, Klingons, Cardassians, Ferangi and the the Romulans. Also there is a new race being introduced into the Trek gaming universe that is unknown at this time. Dammit no Borg to shoot at :(
Related QuestionsAre the Borg in Bridge Commander?
Untitled DocumentWell due to a recent mistake this site received a screenshot which listed a Borg cube in the enemy target list, This caused a bit of a debate which only David Litwin could explain... That screen shot was apparently overlooked by those in charge of screening them and I'm quite sorry for any confusion.
Related QuestionsHow can I control my ship in Bridge Commander?
Untitled DocumentBridge mode is where you control the ships functions from the captains chair using drop down menus and mouse clicks. The Tactical mode gives you full control over weapons, shields etc. All other stations are controlled as in bridge mode. Full Tactical mode gives the player complete control of all systems using a similar system to the Verbal Orders System (VOS) and Heads up Display (HUD) as found in Klingon Academy.
Related QuestionsWhat are the system requirements for Bridge Commander?
Untitled DocumentWindows® 95/98/ME/2000/XP compatible computer system (including compatible 32-bit drivers for CD-ROM drive, video card, sound card and input devices.) Minimum spec the team has always been working towards was a P2-266/300, 64MB RAM, 8MB Video Card (Voodoo2/TNT or better) w/DX8a drivers. It has still not been officially set and we definitely do have some performance improvements to make yet to keep steady frame rates on whatever our low end machine is.
Related QuestionsWill we get a demo of Bridge Commander?
Untitled DocumentA demo is slated for release around the time of the full version release. David Litwin explains in more detail... Although logic would dictate that the same work needed for the demo is needed for the final product, a demo rarely needs less work than the final product. Sure, you may only have to have one or two missions, but pretty much the entire executable has to be functional and bug free, which is really hard to do months before you are ready to ship the game (or you'd ship earlier..
Related QuestionsWhat languages will Bridge Commander be available in?
Untitled DocumentPlease note the following is unconfirmed. It's looking like it will be translated into German, but nothing is known about other languages. Problem is cost in box and compatibility/explanation. If we were to make a DVD version -- it would cost more to duplicate and we'd likely have to include the CD in box as well to reduce the number of people who bought the wrong version. Either way increasing costs.
Related QuestionsCan you have animated models in Bridge Commander?
Bridge Commander Files - BCFiles Frequently Asked QuestionsRate this Page!10 - This rocks!9 - It's tight!8 - Pretty good!7 - Not Bad!6 - I've seen better!5 - Average4 - I'm getting seasick!3 - Eat my shorts!2 - One word: ...1 - Please kill me! Design by Jos Jongejan aka Pro-Filer & Delta. Use of Bridge Commander Files materials is subject to certain Terms & Conditions. TM & © 2007 Paramount Pictures. All rights reserved. Star Trek: TNG and related marks are trademarks of Paramount Pictures in the U.S. and/or other countries.
Related QuestionsFirst of all will we be able to mod Bridge Commander?
Well the signs are that yes we will be able to create mods for Bridge Commander. Here's a bit more assurance from David Litwin... Yes, our game will be nicely moddable. I don't know that we can release our max->.nif format converter, but the X-Wing model format was much more complicated and people were able to figure that out and make mods for it.
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Untitled Document: 1. GNUstep Frequently Asked Questions wit...GNUstep base is currently stable and, to the best of our knowledge, implements all of the OpenStep functionality (except for a few classes that we feel are not useful). It also implements most all of the new Cocoa classes. However we do some things, like scripting, differently, so we don't implement all the Cocoa classes.
Related QuestionsWhat is the current state of development of the front-end?
Untitled Document: 1. GNUstep Frequently Asked Questions wit...Many of the classes are well implemented, if not thoroughly tested. See the GNUstep web sites and read status information contained in the distribution for the most up-to-date information.
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mozdev.org - minimizetotray: faqDevelopment is moving along well. We have solved many of the major bugs, now we have moved on to solving other important bugs. At the moment, all energy is focused on -turbo mode. It's turning out to be more complicated that we thought.
Related QuestionsWhat's EASy-D's current state of development?
F.A.Q. on EvaluationEASy-D started in August 2001. It currently contains 7 studies and 5 evaluated systems. Due to a hard disk crash about 35 more studies were lost and need to be restored (sorry...). Thus, there is currently only a small number of systems and studies, but we hope that the database will soon grow if other researchers submit their studies through EASy-D's online form.
Related QuestionsWhat is the current state of development in Wyoming and Montana?
Coalbed Natural Gas Alliance; Frequently Asked QuestionsThe first successful CBNG wells were drilled in Wyoming in 1987. Currently, over 12,000 wells are in production. In mid-2003, production had topped 1 trillion cubic feet. In Montana, development began in 1997 but ceased soon afterward pending completion of an Environmental Impact Statement. Production began again in late 2003. Currently, there are approximately 500 producing coalbed natural gas wells in Montana.
Related QuestionsWhat is the current development version?
Frequently Asked Questions | UbuntuThe current development version is called Gutsy Gibbon, which will become Ubuntu 7.10. It is due to be released in October 2007.
Related QuestionsWhat kind of game will Starfleet Command III be like, will it be like Bridge Commander?
Starfleet Command III Files - FAQStarfleet Command III is a tactical starship combat, which is on a 2D plane, as in previous SFC games. Single Player and Multiplayer campaigns support game play within a larger universe (DynaverseIII) involving some strategic and role-playing aspects. Though, yes, some Bridge Commander models have been reused! the SFC series has always meant to provide the most compelling experience as a real-time tactical naval simulation set in the Star Trek universe. That is it's [sic] mission.
Related QuestionsWill I be able to control Bridge Commander with my voice?
Untitled DocumentYes, while this feature is not built into the software but the game will ship with configuration files for most major voice control software. Examples of dedicated voice software are Game Commander & Gamevoice although many more products exist.
Related QuestionsWhat gaming modes are included in Bridge Commander?
Untitled DocumentSingle Player Campaign - For information on what storyline Bridge Commander follows see this page here. The campaign is split into 8 episodes with each episode split into a maximum of 4 sub missions. The ships you will use in the single player campaign are the Galaxy and Sovereign class vessels. In your travels during the single player campaign you will encounter, The Akira, Ambassador, Nebula, Galaxy, Sovereign, B'rel, Vorcha, D'deridex and D'Kora class ships.
Related QuestionsHow smart will the artificial intelligence be in Bridge Commander?
Untitled DocumentEnemy ships can have varying levels of "smarts", which will affect how they behave in combat.
Related QuestionsWhat version of DirectX will Bridge Commander require?
Untitled DocumentThe minimum requirement will be DirectX 7 but it will obviously function with later versions of DirectX.
Related QuestionsWhat options are available to families on the current wait list for a City/State development?
New York City Housing AuthorityApplicants have already been notified that NYCHA intends to seek HUD authorization for the program and have been given the option to remain on the current wait list or to be placed on a wait list for a federal development. Once HUD approves the program, applicants will be granted a second opportunity to move their application to another development wait list.
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