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Frequently Asked Questions

Is anyone from Star Trek: The Next Generation voice acting in Bridge Commander?

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Patrick Stewart AKA Captain Picard and Brent Spiner AKA Commander Data will be providing there voice talents.
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Do you have any reviews of Star Trek: The Next Generation?

FAQ | Jammer's Reviews
Finally, I can answer this question "yes." I am in the process of writing brief retrospective reviews for TNG. These reviews are being added to the site in original airdate order as I find time to write them.
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Will I be able to control Bridge Commander with my voice?

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Yes, while this feature is not built into the software but the game will ship with configuration files for most major voice control software. Examples of dedicated voice software are Game Commander & Gamevoice although many more products exist.
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Is Data from Star Trek: The Next Generation an Asimovian robot?

Isaac Asimov FAQ
The television program Star Trek: The Next Generation included an android character, Data, whom we are specifically told (in the episode "Datalore") was created in an attempt to bring "Asimov's dream of a positronic robot" to life. Unfortunately, the producers of the show locked onto the "positronic" aspect as if that were the key quality to Asimov's robots.
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Will the models be to scale, as in Bridge Commander?

Starfleet Command III Files - FAQ
Yes, some Bridge Commander models have been reused, subject to extensive modification. Specifically models for the Sovereign, Galaxy, Nebula, Bird of Prey, Warbird, the two Cardassian ships, the Federation Freighter, the Marauder, and the Neghvar were imported.
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What races will be in Bridge Commander?

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The races included are the Federation, Klingons, Cardassians, Ferangi and the the Romulans. Also there is a new race being introduced into the Trek gaming universe that is unknown at this time. Dammit no Borg to shoot at :(
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Are the Borg in Bridge Commander?

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Well due to a recent mistake this site received a screenshot which listed a Borg cube in the enemy target list, This caused a bit of a debate which only David Litwin could explain... That screen shot was apparently overlooked by those in charge of screening them and I'm quite sorry for any confusion.
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How can I control my ship in Bridge Commander?

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Bridge mode is where you control the ships functions from the captains chair using drop down menus and mouse clicks. The Tactical mode gives you full control over weapons, shields etc. All other stations are controlled as in bridge mode. Full Tactical mode gives the player complete control of all systems using a similar system to the Verbal Orders System (VOS) and Heads up Display (HUD) as found in Klingon Academy.
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What are the system requirements for Bridge Commander?

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Windows? 95/98/ME/2000/XP compatible computer system (including compatible 32-bit drivers for CD-ROM drive, video card, sound card and input devices.) Minimum spec the team has always been working towards was a P2-266/300, 64MB RAM, 8MB Video Card (Voodoo2/TNT or better) w/DX8a drivers. It has still not been officially set and we definitely do have some performance improvements to make yet to keep steady frame rates on whatever our low end machine is.
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Will we get a demo of Bridge Commander?

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A demo is slated for release around the time of the full version release. David Litwin explains in more detail... Although logic would dictate that the same work needed for the demo is needed for the final product, a demo rarely needs less work than the final product. Sure, you may only have to have one or two missions, but pretty much the entire executable has to be functional and bug free, which is really hard to do months before you are ready to ship the game (or you'd ship earlier..
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What languages will Bridge Commander be available in?

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Please note the following is unconfirmed. It's looking like it will be translated into German, but nothing is known about other languages. Problem is cost in box and compatibility/explanation. If we were to make a DVD version -- it would cost more to duplicate and we'd likely have to include the CD in box as well to reduce the number of people who bought the wrong version. Either way increasing costs.
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Can you have animated models in Bridge Commander?

Bridge Commander Files - BCFiles Frequently Asked Questions
Rate this Page!10 - This rocks!9 - It's tight!8 - Pretty good!7 - Not Bad!6 - I've seen better!5 - Average4 - I'm getting seasick!3 - Eat my shorts!2 - One word: ...1 - Please kill me! Design by Jos Jongejan aka Pro-Filer & Delta. Use of Bridge Commander Files materials is subject to certain Terms & Conditions. TM & © 2007 Paramount Pictures. All rights reserved. Star Trek: TNG and related marks are trademarks of Paramount Pictures in the U.S. and/or other countries.
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First of all will we be able to mod Bridge Commander?

Well the signs are that yes we will be able to create mods for Bridge Commander. Here's a bit more assurance from David Litwin... Yes, our game will be nicely moddable. I don't know that we can release our max->.nif format converter, but the X-Wing model format was much more complicated and people were able to figure that out and make mods for it.
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Who will be voice acting?

Elite Force 2 FAQ :: Totally Elite Force
Prominent figures include Tim Russ (Commander Tuvok) and Patrick Stewart (Captain Picard). The original hazard team voice actors are expected to reprise their roles. Other Voyager and Enterprise-E crew may too. See features page for more info.
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Why are we acting now?

Cat Crisis Coalition: FAQ -Frequently Asked Questions
In 1996 the Domestic Animals Act (DAA) introduced compulsory cat registration as a means to reduce the numbers of unwanted cats. However, after eight years of implementation, it is evident that registration (by itself) has done little to reduce the numbers of unwanted cats. In fact, the numbers entering shelters has risen slightly from 45,000 in 1990 to 48,000 in 2004. As this is a problem of cat overpopulation, desexing is the answer.
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Which Star Trek episode was Heinlein involved with, and why?

FAQ: Heinlein's Works
quot;The Trouble With Tribbles"--the producers noticed that the Tribbles bore a decided similarity to Heinlein's Martian flatcats in "The Rolling Stones" and so asked Heinlein's permission for the concept (according to "The Trouble With Tribbles" author David Gerrold). Heinlein asked only for an autographed copy of the script. It's from a ballad chronicling the real actions of an infantry private in World War II. Private Roger W. Young, 148th Regt.
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Can I discuss other Star Trek stuff here?

Alt.Startrek.Amagosa - FAQ
If you value your health, NO!! NO!! NO!! and again NO!! There are plenty of other Star Trek groups to discuss topics like surveys, convention news, what memorabilia you have to sell or want to buy, whether Janeway is a better Captain than Picard, and how to make thousands of dollars the quick and easy way. We do get spam in here, but we don't like it. We will either ignore your post, or send you an email bomb about 10 megabytes long. You have been warned.
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What are the Star Trek Fact Files?

Ex Astris Scientia - FAQ
The Star Trek Fact Files used to be a weekly publication in Europe and Australia. I know of a German version in Germany and an English version in the UK, Australia and New Zealand. The Fact Files contain sections with general and planet information, Starfleet (ships), alien ships, characters, equipment, episode guide and an A-Z encyclopedia. The mere facts are essentially identical to the Star Trek Encyclopedias, but there are many more images in the Fact Files and some exclusive schematics.
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What is Star Trek: The Magazine?

Ex Astris Scientia - FAQ
It was a monthly official magazine only available in North America with various information on all aspects of Star Trek in the form of articles, including a good deal of behind-the-scenes information, like interviews with actors and "making ofs". Star Trek: The Magazine is still rather expensive, but has more content for its price than the Fact Files. The magazine has been discontinued. Read the complete review and see the sources for order information.
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What is Star Trek Mechanics?

Ex Astris Scientia - FAQ
It's a book/magazine series in Japan. I only have #4 which features countless studio model images, almost all of which you can find in my starship gallery. See the sources for order information. That's just not the point. Star Trek was intended by Gene Roddenberry as a vision of humanity's future as a whole in its very premise, but is lacking cultural diversity like most other American TV series. I concede that having human characters from more different countries may have become distracting.
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Why did you write Star Trek?

FAQ
May 26, 1998) I wrote Star Trek originally on my ADAM™. I was looking in a book of public domain BASIC programs , and found Super Star Trek. I looked at the long program listing, and decided it was too long, so I tried writing my own. Well, even on the ADAM™ my code was larger than the book's. It just kept evolving in different ways. Eventually I tried my hand at some graphics. The SRS screen was displayed on a 40 x 40 graphics screen! I think I did alright for 9 years old.
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Why do some of the aliens in Star Trek keep repeating themselves?

FAQ
Some of the aliens in Star Trek repeat themselves because the Artificial Intelligence (AI) for them is not developed enough yet. When the next version of the Planet Pack comes out, there will be a significant improvement in the AI, as well as the realism of the solar system setups. The Solar System Designer allows you to create and modify the solar systems and the messages which you get in the game. I really want to see what people can make with it.
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Is this trip only for Star Trek fans?

The USS Ronald E. McNair
No. It is open to scifi fans. We are a friendly bunch. Our interests go far beyond Star Trek. This trip is a good chance to meet other scifi fans and people with similar interests.
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Can you help me with my voice acting?

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I'll be happy to review your demos, auditions, etc. provided you are willing to take constructive criticism.
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What kind of game will Starfleet Command III be like, will it be like Bridge Commander?

Starfleet Command III Files - FAQ
Starfleet Command III is a tactical starship combat, which is on a 2D plane, as in previous SFC games. Single Player and Multiplayer campaigns support game play within a larger universe (DynaverseIII) involving some strategic and role-playing aspects. Though, yes, some Bridge Commander models have been reused! the SFC series has always meant to provide the most compelling experience as a real-time tactical naval simulation set in the Star Trek universe. That is it's [sic] mission.
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What gaming modes are included in Bridge Commander?

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Single Player Campaign - For information on what storyline Bridge Commander follows see this page here. The campaign is split into 8 episodes with each episode split into a maximum of 4 sub missions. The ships you will use in the single player campaign are the Galaxy and Sovereign class vessels. In your travels during the single player campaign you will encounter, The Akira, Ambassador, Nebula, Galaxy, Sovereign, B'rel, Vorcha, D'deridex and D'Kora class ships.
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How smart will the artificial intelligence be in Bridge Commander?

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Enemy ships can have varying levels of "smarts", which will affect how they behave in combat.
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What's the current development state of Bridge Commander?

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Bridge Commander is currently at the Alpha stage of development, Dan Hagerty posted the best explanation of Alpha so here it is... Alpha - all features and functions are in the game and working as originally designed. Final quality sound effects, voiceovers and movies are in the game, though some may be still placeholders. The code has yet to be optimized and game play is still rough with a lot of bugs. However, the central core of the game is there.
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What version of DirectX will Bridge Commander require?

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The minimum requirement will be DirectX 7 but it will obviously function with later versions of DirectX.
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