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How smart will the artificial intelligence be in Bridge Commander?

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Enemy ships can have varying levels of "smarts", which will affect how they behave in combat.
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What is artificial intelligence?

Basic Questions
It is the science and engineering of making intelligent machines, especially intelligent computer programs. It is related to the similar task of using computers to understand human intelligence, but AI does not have to confine itself to methods that are biologically observable.
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Frequently Asked Questions - Globulation2
Designing Artificial Intelligence [AI] is one of the best jobs in Glob2, so we've tried to make it easy (for anyone with good C++ background). Actually, there are five fully working AI in Globulation: AINumbi: simplest AI, but useful for testing and relaxing games. Phase-based, not very adaptative, not resource friendly. AICastor: good basic AI, useful for standard games. Funny vs 3 AINumbis?. Context-based, adaptative, resource friendly.
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How do you relate your research to the field of artificial intelligence?

Frequently Asked Questions
We are not trying to create a specific form of intelligence, but rather trying to understand the emergence of mammalian intelligence. We will of course be examining the computational power of the NCC. In particular, we will explore the ability of the NCC to act as a Liquid Computer (a form of analog computer that handles continuous data streams). This could be used for dynamic vision and scene segmentation, real-time auditory processing, as well as sensory-motor integration for robotics.
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Nuggets
This article for the layman answers basic questions about artificial intelligence. The opinions expressed here are not all consensus opinion among researchers in AI. Artificial Intelligence has been defined in a number of ways, few of the most suitable ones can be summed up as: quot;AI is the science of making machines do things that require intelligence if done by men." -Minsky, 1968. quot;AI is that part of computer science concerned with designing intelligent computer systems, i.e.
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Algonix North America_Mexico for pain management and therapy...
The ability of a computer or other machine to perform those activities that are normally thought to require intelligence. The concept of software that understands, thinks and reacts to a situation with a sense of perception or an artificial consciousness, In relation to the console and the host computer program code is responsible for determining the action and reaction of the control console as related to the action and reaction and the integrity of the organism being treated.
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Will the models be to scale, as in Bridge Commander?

Starfleet Command III Files - FAQ
Yes, some Bridge Commander models have been reused, subject to extensive modification. Specifically models for the Sovereign, Galaxy, Nebula, Bird of Prey, Warbird, the two Cardassian ships, the Federation Freighter, the Marauder, and the Neghvar were imported.
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Will medical nanorobots possess a humanlike artificial intelligence?

Nanomedicine FAQ
This is another common error. Many medical nanorobots will have very simple computers on board each device. Respirocytes, for example, have only a ~1,000 operations/sec computer on board each devicefar less computing power than an old Apple II. Most cellular repair nanorobots will not need more than 106-109 operations/sec of onboard computing capacity to do their work.
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What is your particular speciality in Artificial Intelligence?

Austin Tate Answers Some Questions
Planning and Activity Management. Some of the work is described at http://www.aiai.ed.ac.uk/project/plan/
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What are the negative aspects of artificial intelligence?

Austin Tate Answers Some Questions
It is in the nature of any technology that it can be used for good or for bad. If AI systems are seen as agents of their creators or the groups that deploy them, then accountability must reside with those that put such systems into use. That is a general concern we all should have whether we are talking about tools such as a hammer, a car, or a computer system such as an elevator controller, an automated financial stock dealing system or a computer controlled gun.
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Where can I find material from the former Artificial Intelligence Library?

Edinburgh University Library: Frequently Asked Questions: FA...
Artifical Intelligence journals can be found on the 3rd Floor, Main Library, George Square, at Per. .001 and Per. .006 (runs 146 and 147, to the left of the lift-doors when standing with the lift-doors behind you).
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What is the needs system the artificial intelligence operates against?

FAQ/Gameworld - AoCWiki - Ultimate source of information on ...
The need system in Conan artificial intelligence is loosely based around famous American psychologist Abraham Maslow's pyramid of needs. In Age of Conan we have a computer-controlled artificial intelligence which categorizes several distinct needs ??" like eating, sleeping and surviving. Each of the levels of our pyramid contains a steady growth in need, and the AI will make sure they are fulfilled accordingly where we want it to.
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What races will be in Bridge Commander?

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The races included are the Federation, Klingons, Cardassians, Ferangi and the the Romulans. Also there is a new race being introduced into the Trek gaming universe that is unknown at this time. Dammit no Borg to shoot at :(
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Are the Borg in Bridge Commander?

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Well due to a recent mistake this site received a screenshot which listed a Borg cube in the enemy target list, This caused a bit of a debate which only David Litwin could explain... That screen shot was apparently overlooked by those in charge of screening them and I'm quite sorry for any confusion.
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How can I control my ship in Bridge Commander?

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Bridge mode is where you control the ships functions from the captains chair using drop down menus and mouse clicks. The Tactical mode gives you full control over weapons, shields etc. All other stations are controlled as in bridge mode. Full Tactical mode gives the player complete control of all systems using a similar system to the Verbal Orders System (VOS) and Heads up Display (HUD) as found in Klingon Academy.
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What are the system requirements for Bridge Commander?

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Windows? 95/98/ME/2000/XP compatible computer system (including compatible 32-bit drivers for CD-ROM drive, video card, sound card and input devices.) Minimum spec the team has always been working towards was a P2-266/300, 64MB RAM, 8MB Video Card (Voodoo2/TNT or better) w/DX8a drivers. It has still not been officially set and we definitely do have some performance improvements to make yet to keep steady frame rates on whatever our low end machine is.
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Will we get a demo of Bridge Commander?

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A demo is slated for release around the time of the full version release. David Litwin explains in more detail... Although logic would dictate that the same work needed for the demo is needed for the final product, a demo rarely needs less work than the final product. Sure, you may only have to have one or two missions, but pretty much the entire executable has to be functional and bug free, which is really hard to do months before you are ready to ship the game (or you'd ship earlier..
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What languages will Bridge Commander be available in?

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Please note the following is unconfirmed. It's looking like it will be translated into German, but nothing is known about other languages. Problem is cost in box and compatibility/explanation. If we were to make a DVD version -- it would cost more to duplicate and we'd likely have to include the CD in box as well to reduce the number of people who bought the wrong version. Either way increasing costs.
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Can you have animated models in Bridge Commander?

Bridge Commander Files - BCFiles Frequently Asked Questions
Rate this Page!10 - This rocks!9 - It's tight!8 - Pretty good!7 - Not Bad!6 - I've seen better!5 - Average4 - I'm getting seasick!3 - Eat my shorts!2 - One word: ...1 - Please kill me! Design by Jos Jongejan aka Pro-Filer & Delta. Use of Bridge Commander Files materials is subject to certain Terms & Conditions. TM & © 2007 Paramount Pictures. All rights reserved. Star Trek: TNG and related marks are trademarks of Paramount Pictures in the U.S. and/or other countries.
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First of all will we be able to mod Bridge Commander?

Well the signs are that yes we will be able to create mods for Bridge Commander. Here's a bit more assurance from David Litwin... Yes, our game will be nicely moddable. I don't know that we can release our max->.nif format converter, but the X-Wing model format was much more complicated and people were able to figure that out and make mods for it.
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Can you send me more information about artificial intelligence?

Cog Project Overview
Artificial Intelligence is a huge topic and (as a computer-based field), it has a huge presence on the web. As of this writing, typing "Artificial Intelligence" into google.com gives us 477,000 hits. We'd start there. If you'd like a pointer to some "big" pages, try
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What about artificial intelligence in current games?

Excalibur - FAQ
Characters in current games are mostly guided in a hard-wired stimulus-response manner. For a specific situation, a specific action or a predefined script is executed. The characters rarely react appropriately in situations that were not foreseen by the programmers (see also our game AI overview article).
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How does this project compare to Artificial Intelligence?

Symbiotic Intelligence Project: Main Page
Artificial Intelligence efforts try to duplicate, reproduce or capture the capabilities and functioning of natural intelligent systems, such as in the translation of languages or the creation of an expert system. Although the promise has been great, the progress has been disappointing. The Symbiotic Intelligence Project states on the outset that humans are the essential processors of complex information and premiere problem solvers.
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What kind of game will Starfleet Command III be like, will it be like Bridge Commander?

Starfleet Command III Files - FAQ
Starfleet Command III is a tactical starship combat, which is on a 2D plane, as in previous SFC games. Single Player and Multiplayer campaigns support game play within a larger universe (DynaverseIII) involving some strategic and role-playing aspects. Though, yes, some Bridge Commander models have been reused! the SFC series has always meant to provide the most compelling experience as a real-time tactical naval simulation set in the Star Trek universe. That is it's [sic] mission.
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Will I be able to control Bridge Commander with my voice?

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Yes, while this feature is not built into the software but the game will ship with configuration files for most major voice control software. Examples of dedicated voice software are Game Commander & Gamevoice although many more products exist.
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What gaming modes are included in Bridge Commander?

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Single Player Campaign - For information on what storyline Bridge Commander follows see this page here. The campaign is split into 8 episodes with each episode split into a maximum of 4 sub missions. The ships you will use in the single player campaign are the Galaxy and Sovereign class vessels. In your travels during the single player campaign you will encounter, The Akira, Ambassador, Nebula, Galaxy, Sovereign, B'rel, Vorcha, D'deridex and D'Kora class ships.
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What's the current development state of Bridge Commander?

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Bridge Commander is currently at the Alpha stage of development, Dan Hagerty posted the best explanation of Alpha so here it is... Alpha - all features and functions are in the game and working as originally designed. Final quality sound effects, voiceovers and movies are in the game, though some may be still placeholders. The code has yet to be optimized and game play is still rough with a lot of bugs. However, the central core of the game is there.
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What version of DirectX will Bridge Commander require?

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The minimum requirement will be DirectX 7 but it will obviously function with later versions of DirectX.
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Do Artificial Intelligence Chatbots look like their programmers?

Nuggets
Do pets eventually resemble their owners? Or do owners get to look like their pets? It's heck of a conundrum - but one we might now be a little closer to solving. For the past fortnight it's been hard to escape the animated faces of "Joan", or "George" the graphical representations of what we're told is a new breakthrough in Artificial Intelligence. TV and newspapers, both highbrow and lowbrow, have flocked to report on the chatterbot.
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