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Frequently Asked Questions

Are there any rules for two-weapon combat?

HârnList & HârnForum - Hârn Frequently Asked Questions (Hârn...
There are no official rules for fighting with two weapons at once. One reason is that this style of combat is very unlike medieval combat. However, several people have developed their own house rules for two-weapon combat. If you have a pointer to some decent rules, feel free to contact the author of this FAQ.
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What about Combat/Weapon Art skills? Are they considered Combat/Weapon skills?

Steve Jackson Games: GURPS Fourth Edition Frequently Asked Q...
That depends on the setting, really. I could see a GM allowing Sports Talent and tossing in Combat/Weapon Sport skills. The -3 default will largely dilute the utility of Talent in a situation like that.
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Where are the rules for mounted combat?

HârnList & HârnForum - Hârn Frequently Asked Questions (Hârn...
HârnMaster I, HârnMaster 3rd Edition and HârnMaster Gold Player Edition all include rules for mounted combat. Such rules did not appear in HârnMaster II.
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How about the abstract ship combat rules?

Steve Jackson Games: GURPS Fourth Edition Frequently Asked Q...
Basic Set includes a chapter on artifacts -- from vehicles to computers to magic swords to alien gadgets -- and there is a simple combat system for vehicles there. Detailed vehicle combat will be compatible with this, but appear in Vehicles.
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What are the combat rules?

Hastings 2000
The Combat Rules are published on the web page, and are a combination of the rules of the main societies taking part. To anyone familiar with Dark Age combat in the UK, or in the mainland European groups which have based their systems on ours, there should be no major suprises apart from the very small target area.
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How to I become a Three/Four Weapon Combat Master ?

Frequently Asked Questions
The qualification drill for Four Weapon Master is listed below. Three Weapon Master is the same drill without the submachine gun section. Target and scoring is the same as the Handgun Master, passing score is 90% for each section. All shotgun drills are performed with buckshot and minimum rifle caliber allowed is .30 caliber US carbine. Starting position for all long gun drills is High Ready or Rhodesian ready.
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If the combat system is largely based on human skill, what do weapon statistics do?

FAQ/Equipment - AoCWiki - Ultimate source of information on ...
The aspect of human skill is only one part of the combat system. Even though you direct your attacks and do the strikes yourself, you are still dependent on the weapon you use being good enough both in terms of quality and statistics. How and where you strike may be up to you, but the statistics bound to the weapon you're using is determining how much damage you're dealing. [edit]
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What are the rules for movement in combat?

Ars Magica FAQ page 2 - Frequently Asked Questions for Fifth...
There are no hard-and-fast rules for combat movement in ArM5. The group combat rules mean that characters need to have a lot of freedom of movement so they can mill around and engage members of other groups, or use the Defender option (p. 173) to protect their charge. The abstract group rules are conceptually incompatible with detailed miniatures-and-graph-paper type movement rules.
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Where are the rules for combat fatigue?

Ars Magica FAQ page 2 - Frequently Asked Questions for Fifth...
There are none. Earlier editions of Ars Magica called on players to make Fatigue rolls for their characters at specified points in battle - depending on the edition, either every round or every time the character changed weapons or opponents. The combat-fatigue roll seems to have been generally considered more bookkeeping than it was worth and is gone from ArM5. Characters in combat are very likely to lose Fatigue levels anyway, by spending them voluntarily under the "exertion" option (p. 173).
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Which is the best weapon?

Salle Boise • Frequently Asked Questions
Such a question is an open invitation to religious warfare. Everybody loves to participate, but nothing is ever settled. If the question means "what kind of fencing is the most fun?" then the answer is: it depends what aspects of fencing you enjoy the most. If you are fascinated by technique, bladework, and tactics, you will probably get a lot of satisfaction from foil fencing.
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Will I carry a weapon?

www.1-800-GO-GUARD.com | Frequently Asked Questions
No. Chaplains are non-combatant and therefore never carry weapons. The chaplain assistant provides security for the Unit Ministry Team.
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How Do I Combat Teasing?

PartnersTx Resources:Epilepsy
online resource provided by the Epilepsy Therapy Development Project. Our mission is to inform and empower two groups of patients and their families: those facing newly diagnosed epilepsy, and those struggling with epilepsy that has resisted treatment. The organization works to ensure that people with seizures are able to participate in all life experiences; and to prevent, control and cure epilepsy through research, education, advocacy and services.
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Where can I obtain a copy of the rules and additional requirements for a Concealed Weapon Permit?

Sheridan County Sheriff's Office - Frequently Asked Question...
That information is available at the Sheriff's Office. To find out if other states will honor your Wyoming permit, contact the state agency for that state before you travel.
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Do I have to fire a weapon?

Frequently Asked Questions
Member's of the Air Force Active Reserve are required to fire a weapon as part of their basic training. They are also required to fire a weapon on an annual basis to help maintain this skill. All members of the Active Reserve are initially instructed on the 5.56mm AUSTRALIAN STEYR (AUSTEYR) F88 INDIVIDUAL WEAPON. Depending on a members employment stream you may then receive further training in the handling and use of other weapons such as pistols and light machine guns.
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Are there rules?

Frequently Asked Questions
No "God-mode". When attacking in an impossible/highly unrealistic manner in an attempt to defeat your opponents, or when you seem invulnerable, you are playing God Mode. No spying or infiltrations. Creating alternative characters for the purpose of spying on another group is not allowed.
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WoodNet Forums: FAQ (Frequently Asked Questions)
Please note: You have no inherent right to freedom of speech in WoodNet Forums. You participate in these forums at the pleasure of the moderators. If you'd rather read the long version, you're welcome to read a lengthy document prepared by our attorneys. It goes into detail about how a forum is a public place and that WoodNet can't guarantee the accuracy of the information that shows up here. Also, to comply with the U.S.
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FAQ
The Pixelation Rules document contains the basics. Our primary rule is don't be an ass. Common sense prevails on this forum. Avoid unconstructive criticism, misrepresentation of yourself or works you provide, and any other behavior becoming of a miscreant.
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Iowa Depatment of Education
Iowa Administrative Code chapter 11, which is on the web at http://www.legis.state.ia.us/Rules/2003/iac/281iac/28111/28111.pdf.
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Will there be combat?

article page
far as specific gameplay details, I don't want to give too much out at this point - not because I want everyone to be in the dark, but because I don't want to say something will be available and then later go back on my word. The design is in motion at this point. Combat may fit into the design, but it may not. There will be improvements you make to your character, through skills or items, but it won't be using a points system.
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The Matrix Online on WarCry : FAQ : Official FAQ
There are many non-combat abilities that are essential to the missions you'll undertake in the Matrix, such as stealthily sneaking into an enemy region or using your Hacker abilities to bypass automated defenses. You can also have the ability to create objects within the Matrix, which you can give or trade to your teammates. You'll also be able to socialize with your fellow operatives, using email and a sophisticated chat system with emotes.
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What's the difference between the Fighting skill and the Corporeal Combat rules on p. 62?

In Nomine Frequently Asked Questions
From the errata: Hand-to-hand combat is either [Strength + Corporeal Forces + Fighting] or [Strength + Corporeal Forces + Weapon skill]. Last checked 5/31/05, but if I had ambition, I'd double-check both the errata and the second printing.
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Is there any weapon work?

Gorgie / Dalry Jitsu Club - Frequently Asked Questions
Yes. In the early stages of your Jitsu career, you will learn how to deal with attacks from various types of weapon. The first weapon you learn is the humble plastic bottle, which teaches you the virtues of movement without the associated dangers of non-movement (i.e. It doesn't hurt if you make a mistake). After that, you move on to plastic knives and broken bottles, simulating a rather more dangerous situation.
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What is the best weapon for a beginner to start with?

Salle Boise • Frequently Asked Questions
Foil is the most common starter weapon. It is an excellent weapon to begin with if you have no preferences or want to learn generalized principles of swordfighting. Transitions to the other weapons from foil are relatively straight forward. Foil is an abstracted form of fencing that emphasises proper defence, and cleanly executed killing attacks. Historically it was a training weapon for the small sword, so it is well suited for the purposes of learning.
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Exactly what is a "weapon" and what is "armor"?

Munchkin Errata
In a more rigorous game, we would have labeled all the swords as "weapon" and all the armor as "armor" and so on. Try to use common sense, even if this IS Munchkin. Spikes don't turn armor into a weapon. A shield is neither weapon nor armor. Neither is a Really Impressive Title.
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My weapon / shield / armour broke. What now?

FAQ - Frequently Asked Questions
If it was in the arena, then the equipment will be replaced, free of charge. If the equipment broke outside the arena, during an illegal attack, fighting beasts outside of the arena, etc, then you will be given no compensation.
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What weapon skills should I keep up?

The Shaman
All of them! Our epic is a piercing weapon, so I advise keeping at least piercing at a functional level. I would recommend keeping at least piercing and 2 hand blunt skills up as you level. Piercing so you can still melee and use a shield and 2 hand blunt so you can still get in some good hits.
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