What is an MMORPG?
LOTRO - FAQ - Frequently Asked QuestionsMMORPG stands for massively multiplayer online role-playing game. MMORPGs allow thousands of players to adventure and socialize together at the same time. In The Lord of the Rings™ Online, you will be one of the thousands of players interacting with each other every day. This creates a living environment populated by people across the world.
What is a PSW or an MMORPG?
Fallen Age @ The Online GamerPSW (Persistent State World) or MMORPG (Massively Multiplayer Online Role Playing Game) are one of the few extremely long acronyms used for games in the genre that Fallen Age falls into. A virtual world where you play side by side with thousands of people simultaneously. In an attempt to not be outdone, since we're a Massively Multiplayer Online Role Playing Game as well as a Real Time Strategy and Turn Based Simulation Game, we've come up with MMORTSSRPG. Chew on that! (Just kidding)
Will there ever be an Oolite Massive Multi-player Online Role-Play Game (MMORPG)?
Oolite FAQ - EliteWikipresent Ahruman and Co. (the developers) have no plans to develop either Oolite or a separate branch to accommodate either an MMORPG or an MOG (Multi-player Online Game). This, however, doesn't mean one of you clever bods out there can't try ;-)
Can Cipher be used in a MMORPG?
Cipher - FAQThe networking model that Cipher uses is not really suitable for massively multiplayer games. Cipher's networking system can be used for multiplayer games that support up to about 32 players, as long as some care is taken to ensure the game code is suitably designed to accommodate this. However, Cipher has a very flexible and powerful rendering system with excellent animation support.
Is Spore multiplayer? An MMORPG?
Spore FAQ (Frequently Asked Questions)The short answer: No. Will Wright describes Spore's on-line feature as Asyncronous Sharing. Spore is unique in that while it has multiplayer elements involved there will be no direct live contact with other players. Players' created content gets saved to a master server and will be downloaded by the client-software of other players. In this way, a player will interact with the content created by another player in a non-intrusive manner.
Did anyone see the MMORPG documentary Second Skin at SXSW?
Terra NovaI'm curious because the story from the official weblog seems to be that gamers are wildly enthusiastic about the film. The Escapist says: "gamers walk away feeling like they had seen seen their life story, with slick editing, a peppy soundtrack, and the seductive polish of an Apple commercial." On the other hand, this opinion at Gamasutra says: "As the lights dimmed, I was excited to explore how interactive media is changing our experience of ourselves.
Q17) Is a peer-to-peer MMORPG a good idea? Wouldn't that save a lot on server bandwidth?
Forum FAQ - GameDev.Net Discussion ForumsFirst, server bandwidth isn't actually the first, or even second cost for an operating MMORPG anymore. Content production, customer service, and other people-related costs are usually much higher.
